AI Insights · Timothy · July 2023
Top 5 Co-op Games in New Zealand for Q2 2023: Performance Insights
Discover the performance trends of the top 5 co-op games in New Zealand for Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the co-op gaming landscape in New Zealand saw some interesting trends on a unified platform. Here’s an overview of the performance of the top 5 co-op games, based on data from Sensor Tower.
MONOPOLY GO! This game from Scopely, Inc. experienced a significant climb in weekly revenue, starting at around $6K at the end of March and peaking at nearly $116K in early June. Weekly downloads began at 7.4K and saw a consistent increase, peaking at approximately 16.2K in mid-May before slightly tapering off. Weekly active users also showed a steady rise, starting from 6.2K in late March and closing the quarter at around 34.9K.
Roblox Roblox Corporation's popular platform saw a steady weekly revenue, fluctuating between $54K and $81K, with a notable peak in mid-April. Weekly downloads showed a moderate increase from 5.5K to around 7.7K by the end of June. The game maintained a robust active user base, growing from 332K to nearly 367K over the quarter.
Among Us! InnerSloth LLC’s hit game saw modest weekly revenue, hovering between $165 and $380. Downloads varied, starting at 2.3K at the end of March and peaking at 3.6K by the end of June. Active users showed some fluctuations, beginning at 15.3K in late March and ending at around 15.9K.
Call of Duty®: Mobile This title from Activision Publishing, Inc. demonstrated stable weekly revenue, ranging from $29K to $39K. Weekly downloads remained relatively consistent, starting at 2.4K and ending at about 3K. The game’s active user base was strong, with minor fluctuations, maintaining around 35K throughout the quarter.
Stormshot: Isle of Adventure FunPlus International AG’s game saw weekly revenue rise from approximately $3.8K at the end of March to about $8.3K in late May, before slightly dropping to $7.4K by the end of June. Downloads began at 4K and saw a dip mid-quarter, recovering to around 2.3K by the end of June. Active users showed a peak of 5.7K in early April, settling to around 3.7K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.